Before a game is released to the public, mobile game testing is one of the most important stages in the game's development lifecycle. It guarantees the game's functionality, performance, and quality. A series of tests are performed to identify and report errors, validate gameplay mechanics, and guarantee cross-platform and cross-OS compatibility.
Writing perfect test cases is an art that requires a deep understanding of both the game mechanics and the user experience. Effective test cases are the base or backbone of any successful testing process. They provide a clear roadmap for testers to follow.
Test case writing
The art of writing a test case is a really delicate process, going from clear test cases to ensuring that the given test cases cover all the aspects of the requirements takes a lot of practice and following a set of uniform rules and regulations:
- Clear: It must have a straightforward objective and unambiguous steps.
- Concise: It should be as brief as possible without missing any necessary detail.
- Comprehensive: It needs to cover both positive and negative scenarios.
- Reusable: It should be designed to be used in multiple test cycles.
- Adaptable: It must be flexible enough to accommodate changes in the application.
- Traceable: It should be easily traceable to requirements and defects.
Striking the right balance between detail and clarity while you write test cases for mobile testing is really essential. Too much detail can make test cases confusing and difficult to maintain, while too little detail can lead to incomplete and missed defects. Here are some tips to maintain this balance of Detail and Clarity.
- Use clear language: Avoid using too many technical words unless necessary and explain clearly. Use a phrasing tool if you are not comfortable with English or if it’s not your primary language.
- Be specific: Include enough detail to guide the tester without any assumptions.
- Focus on the objective: Each test case should have a clear goal or result in mind.
- Modularize steps: Break down complex actions into smaller, manageable steps.
- Avoid repetition: Reference other test cases or steps when possible to avoid duplicating information.
- Review and Refine: Regularly review test cases to remove unnecessary details and clarify instructions.
Planning your test cases
The planning of test cases needs to be done delicately and without any rush. When planning test cases for a mobile video game, we must know how to identify key game features and structure our test cases for maximum coverage.
Identifying key game features for testing involves understanding the game’s core mechanics and user interactions. Here’s how to pinpoint these features:
- Review game design documents
Start with the game’s design documents to understand the intended gameplay experience.
- Engage with development team
Collaborate with developers to identify features that are critical to the game’s success.
- Analyze user stories
Look at user stories or use cases to determine which features will be most used and valued by players.
- Prioritize based on risk
Consider the complexity and risk associated with each feature to prioritize testing efforts.
Structuring test cases for maximum coverage
To structure test cases for maximum coverage, follow the steps given below:
- Create a test matrix
Map out all possible combinations of game states and inputs to ensure all paths are covered.
- Use equivalence partitioning
Group similar inputs that should yield the same result to reduce the number of test cases.
- Apply boundary value analysis
Test the extremes of input ranges where errors are more likely to occur.
- Incorporate exploratory testing
Allow testers the freedom to explore and test beyond predefined cases to uncover unexpected issues.
Mobile Games vs. Desktop Games vs. Console Games
Writing effective test steps
For the game tester to correctly carry out the test cases, clear and concise test steps are essential. Here's an illustration of a scenario from a video game:
Scenario: Verify that the player can collect a health pack and gain health points.
Test case: Health pack collection and usage.
Preconditions: The player is in-game with less than full health points.
Test steps:
- Navigate the character to the location of the health pack.
- Perform the action to collect the health pack (e.g., press the ‘Collect’ button or move to the health pack).
- Check the player’s health points to confirm they have increased accordingly.
Expected result: The player’s health points should be increased by the amount specified for the health pack.
Incorporating variables and conditions
Variables and conditions add flexibility to test cases and allow for a range of scenarios to be tested. For example:
Variable: Health pack value (e.g., small, medium, large)
Condition: 10 health points should be restored if the health pack is "small," 20 points if it is "medium," and 50 points if it is "large."
Test steps:
- Navigate the player to the location of the health pack.
- Perform the action to collect the health pack.
- Verify that the health points increase by 10, 20, or 50 points, depending on the size of the health pack collected.
Expected results: The player’s health points should reflect the correct increase based on the health pack’s value.
Prioritizing test cases
Prioritizing is the baseline of test case creation. A good tester will keep multiple considerations in mind, especially for mobile game testing, as the testing time will always be limited to cover all the scenarios of a mobile game.
Considerations to keep in mind for mobile game testing
Since mobile games are interactive and can be played on a range of devices, they provide a unique set of challenges. When testing mobile video games keep the following specifics in mind:
- Touchscreen inputs
Test for the precision and responsiveness of touch inputs. For instance, verify that taps are registered accurately within the game’s interface and that no lag could affect gameplay. - Gestures
Validate that the game correctly recognizes common gestures such as swiping for navigation, pinching to zoom, or long-pressing actions. It’s important to test these across different devices, as gesture recognition can vary. - Orientation changes
Assess how the game transitions between portrait and landscape modes. Check for UI consistency, graphic rendering issues, and whether the game resumes correctly after the change. - Interrupt conditions
Simulate interruptions like incoming calls, messages, or notifications to see how the game pauses, saves progress, and resumes. Also, test for any potential data loss or corruption.
Adapting test cases for different mobile platforms
Given the fragmentation of mobile devices, It’s crucial to adapt your test cases to cater to a wide range of platforms and devices.
- Platform-specific features
iOS and Android have different design guidelines and functionalities. Ensure that platform-specific features like back button behavior on Android or swipe-to-go-back on iOS are tested. - Resolution and Aspect ratio
Games should be visually appealing and functional across various resolutions and aspect ratios. Test for any UI elements that may overlap or become unusable on different screen sizes. - Operating system versions
Older versions of mobile operating systems may not support certain game features. Test backward compatibility and decide on the minimum supported OS version based on your findings; this should also be mentioned in the game description. - Hardware variations
The performance of a game can greatly differ between devices with varying hardware specs. Test on low-end devices to ensure that the game is optimized for performance and doesn’t drain battery life excessively.
Advanced techniques in test case writing
Now, let’s explore two advanced techniques for writing test cases for mobile video games: parameterized testing and using mind maps. These techniques will help you improve your test coverage.
Exploring parameterized testing
With the use of parameterized testing, you can effectively execute the same test case using multiple input value sets. This method works especially well for game testing because it allows you to interact with a range of circumstances and scenarios. Here's how to put it into practice:
- Identify test scenarios
Start by identifying game scenarios that can be tested with different parameters, such as character attributes, levels, or item stats. - Define parameters
Create a list of parameters and the possible values they can take. For example, a parameter could be ‘Character Speed’ with values ‘Slow’, ‘Medium’, and ‘Fast’. - Design test cases
Write test cases that reference these parameters instead of hard-coded values. This allows for a more flexible and scalable testing approach. - Execute with different data sets
Use a testing framework that supports parameterized tests to execute your test cases with the various combinations of parameters you’ve defined.
Using mind maps for test case generation
Mind maps are a creative and intuitive way to generate test cases. They help visualize the different aspects of the game and the relationships between them. Here’s how to use mind maps for test case generation:
- Create a central idea: The central idea should be the core feature or aspect of the game you’re testing.
- Branch out: Create branches for sub-features, user actions, game responses, and potential edge cases.
- Detail branches: Add leaves to each branch with detailed test conditions or variables.
- Identify test cases: Use the mind map to identify distinctive test cases, guaranteeing that you cover every branch and leaf.
- Organize and Prioritize: After creating a thorough mind map, you can use its structure to arrange and prioritize your test cases.
Automating repetitions
Deciding when to automate testing test cases is crucial for efficient testing. Here are some guidelines that you should determine to automate test cases:
- Repetitive Tasks
Automate tests that are run frequently and require repetitive actions. - Stable Features
Focus on automating tests for features that are stable and unlikely to change frequently. - High-Risk Areas
Give automation top priority for game mechanics that are crucial and have the potential to do the most harm if they malfunction. - Data-Driven Tests
Use automation for tests that need to be run with multiple data sets.
Here’s a basic example of how you might automate a test case. The basic example of automating a test case for a mobile game in which the user must swipe to move a character from left to right is as follows:
Maintaining your test cases
The gaming industry constantly evolves, and so do mobile video games. Gamers will ask for frequent updates, new maps, characters, and abilities. Endless possibilities. An adequate mobile testing service should include regular reviews, change management, feedback loops, and dynamic test cases to adapt to the new updates.
Conclusion
In summary, every individual participating in mobile game testing needs to be proficient in creating well-written test cases. Good test cases serve as a roadmap, guiding testers through a concise and comprehensive assessment of the functionality, performance, and user experience of the game. You can write solid test cases for a polished and entertaining mobile gaming experience for your users by following the suggestions provided in this blog.
The field of mobile gaming is constantly evolving due to the frequent appearance of new trends and technologies. Testers of mobile games must embrace ongoing learning and adaptability in order to stay on top of trends.
This involves learning about new device functions, keeping up with the most recent testing tools and techniques, and actively looking for opportunities to broaden your knowledge and hone your skills.
In case you have any further questions or worries about how to write test cases for a game or any specific domains, your trustworthy mobile app testing company Alphabin is here to assist you in this marvelous journey.